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Shark! Shark!

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Devlog

  • Bundling MacOS
    September 18, 2025 by Jacob Fliss#macos, #sdl
    When creating the MacOS build, originally, I submitted the program "SharkShark" and the framework files. But the program and the framework files all had to be approved in the Privacy & Security sectio... Continue reading
  • How to build for all these different platforms
    May 12, 2023 by Jacob Fliss#retro, #3ds, #wii, #switch, #xbox
    I wanted to make a video game using C and find out how I could port it to these different platforms. I started with RayLib, as I could use C and make it for Windows, Linux, Mac and Android. But then I... Continue reading
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